By about page 4 of Elizabeth Wein’s new novel, The Enigma Game, I turned to the end to check that there really were another 400 pages for me to read. I knew there should be, but wanted to make sure. What is a witch to do when reading a prequel to her second most favourite book in the world? Other than explode with contentment, I mean.
This is so good. It’s a second prequel to Code Name Verity, taking place after The Pearl Thief. This is a book for meeting old friends. Jamie, aka James G. Beaufort-Stuart, is back, and so is Ellen, with a mention of her twin. They are doing their bit for the war, at an airfield up in the cold north eastern corner of Scotland.
And there’s Louisa Adair, nearly sixteen and a recent orphan. And half Jamaican. I only mention this because life is harder when you have brown skin, and you need a job. Louisa is an expert at identifying different kinds of planes by sound. She’s also into music, which is useful when she gets a job as assistant to an old German opera singer, Johanna von Arnim.
Once they’re all ‘gathered’ at the pub near the airfield, the action can begin. Well, Jamie and his pilots are kind of busy all the time, but then a German defector turns up with a stolen Enigma machine, which in their innocence they put to good use. This is more dangerous than you might think. But at least, it matters a lot less if you are brown-skinned, or a traveller or a posh pilot. Or German. They are in this together, and it being the early part of the war, you know that whatever happens ‘now’ there will be more danger later on.
Not everyone survives, even at this point.
I need more. Lots more.